在android的状态栏(statusbar)中增加menu,home和..

由于完全改了status bar,建议先做几张png图片,加到

Frameworks/base/core/res/res/drawable

下。最好做一张背景图,替换 statusbar_background.png

另外我又加了几张icon,分别是home menu和back的正常和按下状态。

这些图片为:

stat_home.png

stat_home_pressed.png

stat_back.png

stat_back_pressed.png

stat_menu.png

stat_menu_pressed.png

修改步骤为:

一. 修改xml界面

1. 增加图标

当然,更改整个status bar避免不要要对源码大刀修一下。我的该法是:

修改status bar的layerout文件:

Frameworks/base/core/res/res/layout/status_bar.xml

在原来的linearlayout中新增三个image view



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<LinearLayout android:id="@+id/icons"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal">

<ImageView android:id="@+id/status_home"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="top"
android:paddingTop="6dip"
android:paddingRight="10dip"
android:paddingLeft="10dip"
android:src="@drawable/stat_home" />

<com.android.server.status.IconMerger android:id="@+id/notificationIcons"
android:layout_width="0dip"
android:layout_weight="1"
android:layout_height="fill_parent"
android:layout_alignParentLeft="true"
android:paddingLeft="6dip"
android:gravity="center_vertical"
android:orientation="horizontal"/>

<LinearLayout android:id="@+id/statusIcons"
android:layout_width="wrap_content"
android:layout_height="fill_parent"
android:layout_alignParentRight="true"
android:paddingRight="6dip"
android:gravity="center_vertical"
android:orientation="horizontal"/>

<ImageView android:id="@+id/status_menu"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="top"
android:paddingTop="6dip"
android:paddingLeft="10dip"
android:paddingRight="10dip"
android:src="@drawable/stat_menu" />

<ImageView android:id="@+id/status_back"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="top"
android:paddingTop="6dip"
android:paddingRight="10dip"
android:paddingLeft="10dip"
android:src="@drawable/stat_back" />

/LinearLayout>
<LinearLayout android:id="@+id/icons"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal">

<ImageView android:id="@+id/status_home"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="top"
android:paddingTop="6dip"
android:paddingRight="10dip"
android:paddingLeft="10dip"
android:src="@drawable/stat_home" />

<com.android.server.status.IconMerger android:id="@+id/notificationIcons"
android:layout_width="0dip"
android:layout_weight="1"
android:layout_height="fill_parent"
android:layout_alignParentLeft="true"
android:paddingLeft="6dip"
android:gravity="center_vertical"
android:orientation="horizontal"/>

<LinearLayout android:id="@+id/statusIcons"
android:layout_width="wrap_content"
android:layout_height="fill_parent"
android:layout_alignParentRight="true"
android:paddingRight="6dip"
android:gravity="center_vertical"
android:orientation="horizontal"/>

<ImageView android:id="@+id/status_menu"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="top"
android:paddingTop="6dip"
android:paddingLeft="10dip"
android:paddingRight="10dip"
android:src="@drawable/stat_menu" />

<ImageView android:id="@+id/status_back"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="top"
android:paddingTop="6dip"
android:paddingRight="10dip"
android:paddingLeft="10dip"
android:src="@drawable/stat_back" />

</LinearLayout>




这样做的好处就是简单。同时保证最右端是home按钮,最左端是back按钮,不受它本来的约束。这样status bar上即可看到这些按钮了。

图标的位置,可通过修改 paddingRight, paddingLeft 和paddingTop的值达到最佳视觉效果。


2. 修改status bar的高度。

既然要在status bar上增加那么几个按钮,当然是想要使用触摸操作的,android自带的status bar高度太小,不适用。对于7寸屏的话,50pixel的高度应该是差不多了。

修改高度很简单,如我转的shinning mm的博文。

修改frameworks/base/core/res/res/values/dimens.xml的status_bar_height属性

<!-- Height of the status bar -->

<dimen name="status_bar_height">50dip</dimen>

当然,如果相改title的高度,可以修改 Frameworks/base/core/res/res/values/themes.xml中的Window attributes的windowTitleSize值,不过我觉得没必要,改了反倒不好看了 :)



编译运行一下:



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~/donut$ source ./env.sh
~/donut$ make –j8
~/donut$ emulator –skin WVGA800
~/donut$ source ./env.sh
~/donut$ make –j8
~/donut$ emulator –skin WVGA800


, 看状态栏是不是改变了?




二 为按钮添加动态效果

添加动态效果,就是触摸按下hilight,松开或者移出后恢复的动作。这一块,我是通过修改 frameworks/base/services/java/com/android/server/status/StatusBarView.java实现的。



1. 获取statusbar中新增加的icon的handler。

在类中新增加三个成员(这需要import android.widget.ImageView;):

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ImageView mHomeIcon;
ImageView mBackIcon;
ImageView mMenuIcon;
ImageView mHomeIcon;
ImageView mBackIcon;
ImageView mMenuIcon;


同时增加三个常量,表示这些icon对应的键值(这需要import android.view.KeyEvent;)

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public static final int RESV_KEY_HOME = KeyEvent.KEYCODE_HOME;
public static final int RESV_KEY_BACK = KeyEvent.KEYCODE_BACK;
public static final int RESV_KEY_MENU = KeyEvent.KEYCODE_MENU;;
public static final int RESV_KEY_HOME = KeyEvent.KEYCODE_HOME;
public static final int RESV_KEY_BACK = KeyEvent.KEYCODE_BACK;
public static final int RESV_KEY_MENU = KeyEvent.KEYCODE_MENU;;


在onFinishInflate()中,获得实际的对象:

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mHomeIcon = (ImageView)findViewById(R.id.status_home);
mBackIcon = (ImageView)findViewById(R.id.status_back);
mMenuIcon = (ImageView)findViewById(R.id.status_menu);
mHomeIcon = (ImageView)findViewById(R.id.status_home);
mBackIcon = (ImageView)findViewById(R.id.status_back);
mMenuIcon = (ImageView)findViewById(R.id.status_menu);




这三个对象就是我们在status_bar.xml中添加的。



2. 添加触摸处理。

首先,应该判断是那个图标被按下,这个我们在StatusBarView.Java的onTouchEvent中来判断。

这里,我做了一个小的按键状态,已方便处理按下、弹起和移出的动作。

首先增加两个状态成员:

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int mResvKeyState = -1; //记住的上次按键状态, -1为无状态。
int mResvKeyCode = -1; //记住的上次按键值,-1为无状态。
int mResvKeyState = -1; //记住的上次按键状态, -1为无状态。
int mResvKeyCode = -1; //记住的上次按键值,-1为无状态。




这样我的onTouchEvent就变成这样了:

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@Override
public boolean onTouchEvent(MotionEvent event) {
if(mService.mExpanded==true || mService.mTracking==true){
if (event.getAction() != MotionEvent.ACTION_DOWN) {
mService.interceptTouchEvent(event);
}
return true;
}

if(mResvKeyState == -1) // remembered key state, no reserve
{
switch(getResvKeyArea(event)){
case RESV_KEY_HOME:
case RESV_KEY_BACK:
case RESV_KEY_MENU:
{
mResvKeyState = event.getAction();
mResvKeyCode = getResvKeyArea(event);

updateResvKeyIcon(mResvKeyState, mResvKeyCode);
}
break;

default:
if (event.getAction() != MotionEvent.ACTION_DOWN) {
mService.interceptTouchEvent(event);
}
}
}else{
mResvKeyState = event.getAction(); // new state

if(mResvKeyState == MotionEvent.ACTION_MOVE){
if(mResvKeyCode != getResvKeyArea(event)){
/* out of bound, resume the icon */
updateResvKeyIcon(MotionEvent.ACTION_UP, mResvKeyCode);

mResvKeyCode = -1;
mResvKeyState = -1;
}
}else if(mResvKeyState == MotionEvent.ACTION_UP){
updateResvKeyIcon(mResvKeyState, mResvKeyCode);
mResvKeyCode = -1;
mResvKeyState = -1;
}else{
Log.d(TAG, "state machine error! Never be here!");
}
}

return true;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if(mService.mExpanded==true || mService.mTracking==true){
if (event.getAction() != MotionEvent.ACTION_DOWN) {
mService.interceptTouchEvent(event);
}
return true;
}

if(mResvKeyState == -1) // remembered key state, no reserve
{
switch(getResvKeyArea(event)){
case RESV_KEY_HOME:
case RESV_KEY_BACK:
case RESV_KEY_MENU:
{
mResvKeyState = event.getAction();
mResvKeyCode = getResvKeyArea(event);

updateResvKeyIcon(mResvKeyState, mResvKeyCode);
}
break;

default:
if (event.getAction() != MotionEvent.ACTION_DOWN) {
mService.interceptTouchEvent(event);
}
}
}else{
mResvKeyState = event.getAction(); // new state

if(mResvKeyState == MotionEvent.ACTION_MOVE){
if(mResvKeyCode != getResvKeyArea(event)){
/* out of bound, resume the icon */
updateResvKeyIcon(MotionEvent.ACTION_UP, mResvKeyCode);

mResvKeyCode = -1;
mResvKeyState = -1;
}
}else if(mResvKeyState == MotionEvent.ACTION_UP){
updateResvKeyIcon(mResvKeyState, mResvKeyCode);
mResvKeyCode = -1;
mResvKeyState = -1;
}else{
Log.d(TAG, "state machine error! Never be here!");
}
}

return true;
}

里面用到的两个private方法简单实现如下:

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private int getResvKeyArea(MotionEvent event)
{
if( (event.getX() <= mHomeIcon.getRight())
&& (event.getY() <= this.getHeight()) ){
return RESV_KEY_HOME;
}
else if( (event.getX() >= mBackIcon.getLeft())
&& (event.getY() <= this.getHeight()) ){
return RESV_KEY_BACK;
}
else if( (event.getX() >= mMenuIcon.getLeft())
&& (event.getY() <= this.getHeight()) ){
return RESV_KEY_MENU;
}else
return -1;
}

private int updateResvKeyIcon(int state, int key)
{
if(key == RESV_KEY_BACK){
if(state == MotionEvent.ACTION_UP){
mBackIcon.setImageResource(com.android.internal.R.drawable.stat_back);
}else if(state == MotionEvent.ACTION_DOWN){
mBackIcon.setImageResource(com.android.internal.R.drawable.stat_back_pressed);
}
}else if(key == RESV_KEY_HOME){
if(state == MotionEvent.ACTION_UP){
mHomeIcon.setImageResource(com.android.internal.R.drawable.stat_home);
}else if(state == MotionEvent.ACTION_DOWN){
mHomeIcon.setImageResource(com.android.internal.R.drawable.stat_home_pressed);
}
}else if(key == RESV_KEY_MENU){
if(state == MotionEvent.ACTION_UP){
mMenuIcon.setImageResource(com.android.internal.R.drawable.stat_menu);
}else if(state == MotionEvent.ACTION_DOWN){
mMenuIcon.setImageResource(com.android.internal.R.drawable.stat_menu_pressed);
}
}

return 0;
}
private int getResvKeyArea(MotionEvent event)
{
if( (event.getX() <= mHomeIcon.getRight())
&& (event.getY() <= this.getHeight()) ){
return RESV_KEY_HOME;
}
else if( (event.getX() >= mBackIcon.getLeft())
&& (event.getY() <= this.getHeight()) ){
return RESV_KEY_BACK;
}
else if( (event.getX() >= mMenuIcon.getLeft())
&& (event.getY() <= this.getHeight()) ){
return RESV_KEY_MENU;
}else
return -1;
}

private int updateResvKeyIcon(int state, int key)
{
if(key == RESV_KEY_BACK){
if(state == MotionEvent.ACTION_UP){
mBackIcon.setImageResource(com.android.internal.R.drawable.stat_back);
}else if(state == MotionEvent.ACTION_DOWN){
mBackIcon.setImageResource(com.android.internal.R.drawable.stat_back_pressed);
}
}else if(key == RESV_KEY_HOME){
if(state == MotionEvent.ACTION_UP){
mHomeIcon.setImageResource(com.android.internal.R.drawable.stat_home);
}else if(state == MotionEvent.ACTION_DOWN){
mHomeIcon.setImageResource(com.android.internal.R.drawable.stat_home_pressed);
}
}else if(key == RESV_KEY_MENU){
if(state == MotionEvent.ACTION_UP){
mMenuIcon.setImageResource(com.android.internal.R.drawable.stat_menu);
}else if(state == MotionEvent.ACTION_DOWN){
mMenuIcon.setImageResource(com.android.internal.R.drawable.stat_menu_pressed);
}
}

return 0;
}



同时,我不想再在按下这些icon的时候,触发下拉动作,我也改了onInterceptTouchEvent函数:

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@Override
public boolean onInterceptTouchEvent(MotionEvent event) {
if( (event.getX() > mHomeIcon.getRight())
&& (event.getX() < mMenuIcon.getLeft())){
return mService.interceptTouchEvent(event)
? true : super.onInterceptTouchEvent(event);
}

return false;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent event) {
if( (event.getX() > mHomeIcon.getRight())
&& (event.getX() < mMenuIcon.getLeft())){
return mService.interceptTouchEvent(event)
? true : super.onInterceptTouchEvent(event);
}

return false;
}








再编译一下,看一下结果 :) 是不是能动了?




三,添加相应事件


1. 添加新的intent
首先是新增一条intent, 在framework/base/core/java/android/content/intent.java中增加







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@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_ICONKEY_CHANGED = "android.intent.action.ICONKEY_CHANGED";
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_ICONKEY_CHANGED = "android.intent.action.ICONKEY_CHANGED";





2. 发送intent
在StatusBarView.java的OnKeyEvent中,松开按键的分支else if(mResvKeyState == MotionEvent.ACTION_UP)操作中加入发送intent的动作:

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Intent intent = new Intent(Intent.ACTION_ICONKEY_CHANGED);
intent.addFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY);
intent.putExtra("keycode", mResvKeyCode);
mService.sendIntent(intent);
Intent intent = new Intent(Intent.ACTION_ICONKEY_CHANGED);
intent.addFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY);
intent.putExtra("keycode", mResvKeyCode);
mService.sendIntent(intent);


这个intent是只有注册的接收者才能接收。

这里,我们是通过StatusBarService来发送这个intent的。

在StatusBarService.java中新增一个方法:

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void sendIntent(Intent intent)
{
mContext.sendBroadcast(intent);
}
void sendIntent(Intent intent)
{
mContext.sendBroadcast(intent);
}


3.接收并处理intent
这个就要修改StatusBarPolicy.java了

首先,在构造函数中加入Intent的filter,注册号这个intent的receiver。

filter.addAction(Intent.ACTION_ICONKEY_CHANGED);


然后再private BroadcastReceiver mIntentReceiver = new BroadcastReceiver() 加入Intent的receiver动作;

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else if (action.equals(Intent.ACTION_ICONKEY_CHANGED)) {
G, "Received ACTION_ICONKEY_CHANGED");
updateIconKeyAction(intent);
}
else if (action.equals(Intent.ACTION_ICONKEY_CHANGED)) {
Log.d(TAG, "Received ACTION_ICONKEY_CHANGED");
updateIconKeyAction(intent);
}


方法updateIconKeyAction的定义如下:

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private final void updateIconKeyAction(Intent intent){
int keycode = intent.getIntExtra("keycode", -1);

if(keycode != -1){
long now = SystemClock.uptimeMillis();

try {
KeyEvent down = new KeyEvent(now, now, KeyEvent.ACTION_DOWN, keycode, 0);
KeyEvent up = new KeyEvent(now, now, KeyEvent.ACTION_UP, keycode, 0);
(IWindowManager.Stub
.asInterface(ServiceManager.getService("window")))
.injectKeyEvent(down, false);
(IWindowManager.Stub
.asInterface(ServiceManager.getService("window")))
.injectKeyEvent(up, false);
} catch (RemoteException e) {
Log.i("Input", "DeadOjbectException");
}

}
}
private final void updateIconKeyAction(Intent intent){
int keycode = intent.getIntExtra("keycode", -1);

if(keycode != -1){
long now = SystemClock.uptimeMillis();

try {
KeyEvent down = new KeyEvent(now, now, KeyEvent.ACTION_DOWN, keycode, 0);
KeyEvent up = new KeyEvent(now, now, KeyEvent.ACTION_UP, keycode, 0);
(IWindowManager.Stub
.asInterface(ServiceManager.getService("window")))
.injectKeyEvent(down, false);
(IWindowManager.Stub
.asInterface(ServiceManager.getService("window")))
.injectKeyEvent(up, false);
} catch (RemoteException e) {
Log.i("Input", "DeadOjbectException");
}

}
}



这样,基本上就完成了。

编译一下, 由于新增了一个intent,因此要先make update-api,

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~/donut$ source ./env.sh
~/donut$ make update-api
~/donut$ make –j8
~/donut$ emulator –skin WVGA800
~/donut$ source ./env.sh
~/donut$ make update-api
~/donut$ make –j8
~/donut$ emulator –skin WVGA800


另外,如果不是做phone,也可以在StatusBarPolicy.java中将所有phone相关的处理都删掉。



##############################################################################


由于完全改了status bar,建议先做几张png图片,加到

Frameworks/base/core/res/res/drawable
下。最好做一张背景图,替换 statusbar_background.png

另外我又加了几张icon,分别是home menu和back的正常和按下状态。

这些图片为:
frameworks\base\core\res\res\drawable\ic_menu_back_pressed.png
frameworks\base\core\res\res\drawable\ic_menu_home_pressed.png
frameworks\base\core\res\res\drawable\ic_menu_more_pressed.png
frameworks\base\core\res\res\drawable\ic_volume_down_pressed.png
frameworks\base\core\res\res\drawable\ic_volume_up_pressed.png
frameworks\base\core\res\res\drawable\ic_menu_back.png
frameworks\base\core\res\res\drawable\ic_menu_home.png
frameworks\base\core\res\res\drawable\ic_menu_more.png
frameworks\base\core\res\res\drawable\ic_volume_down.png
frameworks\base\core\res\res\drawable\ic_volume_up.png

修改步骤为:

一.修改xml界面
1.创建按钮
frameworks\base\core\res\res\drawable\btn_sbicon_back.xml
frameworks\base\core\res\res\drawable\btn_sbicon_home.xml
frameworks\base\core\res\res\drawable\btn_sbicon_menu.xml
frameworks\base\core\res\res\drawable\btn_sbicon_vol_down.xml
frameworks\base\core\res\res\drawable\btn_sbicon_vol_up.xml
基结构如下:
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true" android:drawable="@drawable/ic_menu_back_pressed" />
<item android:state_pressed="false" android:drawable="@drawable/ic_menu_back" />
</selector>

2. 增加图标
更改整个status bar,我的方法是:
修改status bar的layerout文件:
Frameworks/base/core/res/res/layout/status_bar.xml
在原来的linearlayout中新增 image view

<?xml version="1.0" encoding="utf-8"?>
<com.android.server.status.StatusBarView xmlns:android="http://schemas.android.com/apk/res/android"
android:background="@drawable/statusbar_background"
android:orientation="vertical"
android:focusable="true"
android:descendantFocusability="afterDescendants"
>
<LinearLayout android:id="@+id/keys"
android:layout_width="wrap_content"
android:layout_height="fill_parent"
android:orientation="horizontal">
<ImageView android:id="@+id/status_home"
android:layout_width="40dip"
android:layout_height="40dip"
android:clickable="true"
android:layout_gravity="top"
android:paddingTop="1dip"
android:paddingRight="1dip"
android:paddingLeft="1dip"
android:src="@drawable/btn_sbicon_home" />
<ImageView android:id="@+id/status_back"
android:layout_width="40dip"
android:layout_height="40dip"
android:clickable="true"
android:layout_gravity="top"
android:paddingTop="1dip"
android:paddingRight="1dip"
android:paddingLeft="1dip"
android:src="@drawable/btn_sbicon_back" />
<ImageView android:id="@+id/status_menu"
android:layout_width="40dip"
android:layout_height="40dip"
android:clickable="true"
android:layout_gravity="top"
android:paddingTop="1dip"
android:paddingRight="1dip"
android:paddingLeft="1dip"
android:src="@drawable/btn_sbicon_menu" />
<ImageView android:id="@+id/status_vol_down"
android:layout_width="40dip"
android:layout_height="40dip"
android:clickable="true"
android:layout_gravity="top"
android:paddingTop="1dip"
android:paddingRight="1dip"
android:paddingLeft="1dip"
android:src="@drawable/btn_sbicon_vol_down" />
<ImageView android:id="@+id/status_vol_up"
android:layout_width="40dip"
android:layout_height="40dip"
android:clickable="true"
android:layout_gravity="top"
android:paddingTop="1dip"
android:paddingRight="1dip"
android:paddingLeft="1dip"
android:src="@drawable/btn_sbicon_vol_up" />
</LinearLayout>
......
</com.android.server.status.StatusBarView>
这样做的好处就是简单。同时保证home、menu、back按钮,不受它本来的约束。这样status bar上即可看到这些按钮了。
图标的位置,可通过修改 paddingRight, paddingLeft 和paddingTop的值达到最佳视觉效果。

3. 修改status bar的高度。
既然要在status bar上增加那么几个按钮,当然是想要使用触摸操作的,android自带的status bar高度太小,不适用。对于7寸屏的话,50pixel的高度应该是差不多了。
修改高度很简单,修改frameworks/base/core/res/res/values/dimens.xml的status_bar_height属性
<!-- Height of the status bar -->
<dimen name="status_bar_height">50dip</dimen>

也可以更改状态栏Icon的大小,frameworks\base\core\res\res\layout\status_bar_icon.xml
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="25dp"
android:layout_height="25dp" >

当然,如果相改title的高度,可以修改 Frameworks/base/core/res/res/values/themes.xml中的Window attributes的windowTitleSize值

编译运行一下:


~/donut$ source ./env.sh
~/donut$ make –j8
~/donut$ emulator –skin WVGA800
~/donut$ source ./env.sh
~/donut$ make –j8
~/donut$ emulator –skin WVGA800

看状态栏是不是改变了?


二 为按钮添加模拟按键
修改frameworks\base\services\java\com\android\server\status\StatusBarView.java

1.添加各个图片按钮的引用,
android.widget.LinearLayout keysLayout;
android.widget.ImageView btnHome;
android.widget.ImageView btnBack;
android.widget.ImageView btnMenu;
android.widget.ImageView btnVolUp;
android.widget.ImageView btnVolDown;

2.修改onFinishInflate()函数,各个图片ID在上面的status_bar.xml中已经定义
@Override
protected void onFinishInflate() {
......
/* Begin : Added by TigerPan */
keysLayout = (android.widget.LinearLayout)findViewById(R.id.keys);
btnHome = (android.widget.ImageView)findViewById(R.id.status_home);
btnBack = (android.widget.ImageView)findViewById(R.id.status_back);
btnMenu = (android.widget.ImageView)findViewById(R.id.status_menu);
btnVolUp = (android.widget.ImageView)findViewById(R.id.status_vol_up);
btnVolDown = (android.widget.ImageView)findViewById(R.id.status_vol_down);
btnHome.setOnClickListener(mKeysListener);
btnBack.setOnClickListener(mKeysListener);
btnMenu.setOnClickListener(mKeysListener);
btnVolUp.setOnClickListener(mKeysListener);
btnVolDown.setOnClickListener(mKeysListener);
/* End : Added by TigerPan */
}

3.添加各个按钮的事件监听Listener
android.view.View.OnClickListener mKeysListener = new android.view.View.OnClickListener(){
public void onClick(View v) {
switch (v.getId()) {
case R.id.status_home:
mKeysHandler.sendEmptyMessage(KEY_HOME);
break;
case R.id.status_back:
mKeysHandler.sendEmptyMessage(KEY_BACK);
break;
case R.id.status_menu:
mKeysHandler.sendEmptyMessage(KEY_MENU);
break;
case R.id.status_vol_up:
mKeysHandler.sendEmptyMessage(KEY_VOL_UP);
break;
case R.id.status_vol_down:
mKeysHandler.sendEmptyMessage(KEY_VOL_DOWN);
break;
default:
break;
}
}};

4.添加模拟按键处理
/* Begin : ADDED by TigerPan 20100831 */
private static final int KEY_HOME = 1000;
private static final int KEY_BACK = 1001;
private static final int KEY_MENU = 1002;
private static final int KEY_VOL_UP = 1003;
private static final int KEY_VOL_DOWN = 1004;
private Handler mKeysHandler = new Handler(){
public void handleMessage(Message msg) {
switch (msg.what) {
case KEY_HOME:
sendKey(KeyEvent.KEYCODE_HOME);
break;
case KEY_BACK:
sendKey(KeyEvent.KEYCODE_BACK);
break;
case KEY_MENU:
sendKey(KeyEvent.KEYCODE_MENU);
break;
case KEY_VOL_UP:
((android.media.AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE))
.adjustVolume(android.media.AudioManager.ADJUST_RAISE, android.media.AudioManager.STREAM_MUSIC);
break;
case KEY_VOL_DOWN:
((android.media.AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE))
.adjustVolume(android.media.AudioManager.ADJUST_LOWER, android.media.AudioManager.STREAM_MUSIC);
break;
default:
break;
}
}

private void sendKey(int keyCode) {
long now = SystemClock.uptimeMillis();
long n = System.currentTimeMillis();
Log.d("Tiger", "Intent.ACTION_SOFT_"+keyCode+"_PRESSED 0="+n);
try {
KeyEvent down = new KeyEvent(now, now, KeyEvent.ACTION_DOWN, keyCode, 0);
KeyEvent up = new KeyEvent(now, now, KeyEvent.ACTION_UP, keyCode, 0);
Log.d("Tiger", "Intent.ACTION_SOFT_"+keyCode+"_PRESSED 1="+(System.currentTimeMillis()/*-n*/));
IWindowManager wm = IWindowManager.Stub.asInterface(ServiceManager.getService("window"));
Log.d("Tiger", "Intent.ACTION_SOFT_"+keyCode+"_PRESSED 2="+(System.currentTimeMillis()/*-n*/));
wm.injectKeyEvent(down, false);
Log.d("Tiger", "Intent.ACTION_SOFT_"+keyCode+"_PRESSED 3="+(System.currentTimeMillis()/*-n*/));
wm.injectKeyEvent(up, false);
Log.d("Tiger", "Intent.ACTION_SOFT_"+keyCode+"_PRESSED 4="+(System.currentTimeMillis()/*-n*/));
} catch (RemoteException e) {
Log.i("Input", "DeadOjbectException");
}
}
};
/* End : ADDED by TigerPan 20100831 */

5.避免在按下这几个按钮时,触发下拉Notification视图,影响性能
修改onInterceptTouchEvent(MotionEvent event)函数
@Override
public boolean onInterceptTouchEvent(MotionEvent event) {
/* Begin : Modified by TigerPan */
if (keysLayout.getRight() < event.getX())
return mService.interceptTouchEvent(event) ? true : super.onInterceptTouchEvent(event);
/*int parentLeft = mStatusIcons.getLeft();
android.util.Log.i("Tiger","....."+(event.getX() < (parentLeft + iconVolDown.getLeft()) || event.getX() > (parentLeft + iconHome.getRight())));
if(event.getX() < (parentLeft + iconVolDown.getLeft()) || event.getX() > (parentLeft + iconHome.getRight()))
return mService.interceptTouchEvent(event) ? true : super.onInterceptTouchEvent(event);
*/
return false;
/* End : Modified by TigerPan */
}

这样,基本上就完成了。

编译一下

~/donut$ source ./env.sh
~/donut$ make update-api
~/donut$ make –j8
~/donut$ emulator –skin WVGA800
~/donut$ source ./env.sh
~/donut$ make update-api
~/donut$ make –j8
~/donut$ emulator –skin WVGA800

作者: fly123456789   发布时间: 2010-10-12